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Android 4.4.2 asset filr date modified
Android 4.4.2 asset filr date modified






  1. #Android 4.4.2 asset filr date modified how to
  2. #Android 4.4.2 asset filr date modified install
  3. #Android 4.4.2 asset filr date modified update

The contents of an Android App Bundle with one base module, two dynamic feature modules, and two asset packs.

android 4.4.2 asset filr date modified

#Android 4.4.2 asset filr date modified update

It also takes care of compression and delta patching, minimizing the size of the download and getting your game to update faster.

android 4.4.2 asset filr date modified

PAD lets games larger than 150MB replace the legacy expansion files (OBBs) and rely on Play to keep assets up to date, just like you do with your game binary. Play Asset Delivery extends the app bundle format, allowing you to package up to 2GB of game assets alongside the binary in a single artifact published on Google Play. When downloading your app from this link, you get an identical binary as would be served to users once your app is released to Play. Internal app sharing lets you upload test builds to Play and get a sharable link to download your app. We know that it is critical for you to test your app delivery and get the same experience as your users would in the wild. Being able to define this relationship ensures that your app has the required modules to unlock additional functionality, resulting in fewer requests and easier modularization of your app. It’s a good idea to remove large modules once they’re no longer needed - reducing the size of your app can make it less likely to be uninstalled.įeature-to-feature dependency is now stable in Android Studio 4.0, so you can specify that a dynamic feature module depends on another feature module. You can choose to set a “removable flag” for install-time modules to prevent fusing, which allows you to uninstall a module on the device after it’s been used. This means you can separate your app into modules during development while reducing the number of APKs distributed to each device, which will speed up your app’s download and installation.

#Android 4.4.2 asset filr date modified install

The feature is available from Android Studio 4.2, currently in Canary, under the experimental flag: =true.īy default, install time modules are now automatically fused when app bundles are processed into distribution APKs (starting in bundletool 1.0.0). This long-requested feature can result in significantly greater size reduction of your apps. It’s now possible to shrink resources in dynamic feature modules as well as your base module when building modular apps. The app bundle enables modular app development using dynamic feature modules with a range of customizable delivery options. Read on to find out more about the recent improvements we’ve made to developing, testing, and publishing with app bundles.

#Android 4.4.2 asset filr date modified how to

Gameloft used PAD to improve user retention, resulting in 10% more new players than with their previous asset delivery system.įor those of you making the switch, we’ve published some FAQs on Play App Signing - required for app bundles - as well as guidance on how to test your app bundle. We recently launched Play Asset Delivery (PAD), bringing the great benefits of app bundles to games and allowing developers to improve the user experience while cutting delivery costs and reducing the size of their games. App bundles are used by 50% of the top developers on Google Play - such as Adobe, which used app bundles to reduce the size of Adobe Acrobat Reader by 20%.

android 4.4.2 asset filr date modified

Over 600,000 apps and games currently use the app bundle in production, representing over 40% of all releases on Google Play. In a little over two years, the Android App Bundle has become the gold standard for publishing on Google Play. Posted by Dom Elliott and Yafit Becher, Product Managers at Google Play








Android 4.4.2 asset filr date modified